Tuesday 9 December 2014

Working on Adobe Flash

I've been working on Adobe Flash in my free time and media lessons.
Today I decided to learn how to add a complex bone armature to a 2D animation.

The Bone Tool is very useful in animation, and it is sometimes referred to as rigging.
The first thing you've got to do is design the character. In this case the character I used was previously designed, so I went ahead and started making the armature.

 It all started very well, and it seemed like I was getting the hang of it. As I added bones to the angry mime, I started seeing how it would look when it started moving.

I started enabling the movement in the joints